Halo Universal Binary Mac

MacSoft has posted a Universal binary release Halo. If you bought Halo before Apple started shipping Intel-based Macs, it’ll cost you $5 to download a new disc image from Macgamestore.com. What’s more, MacSoft is selling new discs directly for $9.95.

If you’re wondering why the Universal binary release of Halo has taken this long to come out and why some users are being charged for it, this is much more than a simple patch or update to make the game play natively on Intel-based Macs. It’s a complete rewrite of the game, which is why the download measures 650MB (the size of a full CD image). The old game code, first released for the Mac in 2003, wasn’t directly portable to Intel Macs and had to be extensively reworked in order to function on new Intel-based Macs.

Those customers who bought the game after Apple began shipping Intel-based Macs in January, 2006 are entitled to a free update — more details are available on MacSoft’s Web site.

After downloading the disc image, you’ll need to burn it to CD. You’ll also need to supply your original serial number in order for the game to work.

Universal

Halo tells the story of the human race’s battle against the Covenant, a collective of aliens bent on the destruction of other species. You take the role of Master Chief, a cybernetically enhanced human soldier who finds himself on the surface of an artificially made, habitable ringworld that may make the difference between humanity’s success or destruction.

  • In August, 2006 MacSoft published a Universal binary upgrade to Halo, offering it for a $5 upgrade fee for existing users. The new 2.0 release is a.
  • Owners of the original Mac version of Halo have 2 options for acquiring the Universal Application. MacSoft will send out a new Halo disc to owners of the original version of Halo. To receive a new disc, you can send MacSoft a photocopy of your Halo registration code number, along with your return address and $9.95(US) for shipping and handling.

Halo Universal Binary Mac Download

Halo has evoked passions almost unlike any other game in the history of the Macintosh. Originally developed by Bungie for Mac OS and Windows, the game made its public debut at Macworld Expo in New York. Shortly thereafter it was shelved when Bungie was acquired by Microsoft, and was later released as an “exclusive” for Microsoft’s Xbox video game console. Years later — late in 2003 — the game finally emerged for Windows and Mac, released for the Mac only a few weeks after the Windows version hit store shelves.

Haven’t bought Halo yet, and have an Intel-based Mac you’d like to play it on? MacSoft says a Universal binary version is now shipping to retailers — check for Apple’s Universal logo on the box itself to make sure you have the right version.

If you haven’t upgraded to an Intel Mac and don’t plan to do so for a while longer, there’s nothing compelling you to make this upgrade — it’s functionally identical to the last PowerPC-only version, and is network-compatible.

Native apps run more efficiently than translated apps because the compiler is able to optimize your code for the target architecture. An app that supports only the x86 64 architecture must run under Rosetta translation on Apple silicon. A universal binary runs natively on both Apple silicon and Intel-based Mac computers, because it contains executable code for. .Only the universal binary version has native support for Intel processors. Prior versions were PowerPC only and can be played through Rosetta on Intel Macs with certain performance penalties. If you are having issues running Halo on newer Macs, I. Viewing Halo Universal Binary (disabled) at the MacGameStore. The product's store details are no longer available. Sorry for the inconvenience.

Halo Universal Binary Mac

Halo Universal Binary Machine

System requirements call for a G4 or better processor, Mac OS X v10.3.9 or later, 256MB RAM, ATI Radeon 7500 or Nvidia GeForce2 MX or better graphics chip with at least 32MB VRAM, 1.4GB hard disk space and Internet or LAN access for online play.